METAL GEAR SOLID: THE BEAST IS BACK. WHOSE SIDE ARE YOU ON? In a torrential downpour, former FOXHOUND agent Solid Snake stands on the George Washington Bridge–ready to launch himself onto the deck of the U.S.S. Discovery as it passes below. Inside Discovery is a new generation of Metal Gear.
To ask other readers questions about Metal Gear Solid 2, please sign up. Not derail from intended plot) instead of transcribing the game word by word.more. Questo libro me l'ha prestato un mio amico conoscendo la mia passione per la. Raymond Benson achieves to immerse us on the plot so brilliantly, as a fan of. Metal Gear Solid - Raymond Benson. Descargar AZW3 Descargar EPUB Descargar FB2 Descargar LIT Descargar MOBI Descargar PDF. Novela Negra - Otros - Padres e hijos.
But in the next hour, Snake’s world explodes. Two years later, a young, unproven agen METAL GEAR SOLID: THE BEAST IS BACK. WHOSE SIDE ARE YOU ON?
In a torrential downpour, former FOXHOUND agent Solid Snake stands on the George Washington Bridge–ready to launch himself onto the deck of the U.S.S. Discovery as it passes below. Inside Discovery is a new generation of Metal Gear. But in the next hour, Snake’s world explodes.
Two years later, a young, unproven agent code-named Raiden must penetrate the mystery of what went so insanely wrong that night. In a labyrinthine superstructure in New York Harbor known as the Big Shell, enemies, allies, secret agents, and double-dealers converge: Russian commandos, a cyber Vamp, a long-legged, leather-clad, rifle-bearing beauty named Fortune, a deformed, finely manicured bomber called Fatman, and a mysterious Mister X.
Somewhere in the maze, as well, is the president himself–his biometrics coded to a bomb that can take out Manhattan, his loyalties unknown. Now the rookie Raiden is fighting his way to one discovery after another, including the rebirth of Solid Snake himself and a nightmare organization with a history, a plan, and a terrifying superweapon hidden in plain sight. The only thing I can really give the book props to is that it's easy and quick to read. It had flashes of funny writing, but even that wasn't enough to boost this novel from bad to average. I've never even played a game in this franchise, but this novelization makes me want to go and play it because it would be a lot more fun than reading about it!
I'm very certain this is just the book form of the game, but that doesn't excuse Benson from writing like an uninspired amateur. Nevermind the fact th The only thing I can really give the book props to is that it's easy and quick to read. It had flashes of funny writing, but even that wasn't enough to boost this novel from bad to average. I've never even played a game in this franchise, but this novelization makes me want to go and play it because it would be a lot more fun than reading about it! I'm very certain this is just the book form of the game, but that doesn't excuse Benson from writing like an uninspired amateur. Nevermind the fact that things that make sense in a game do not automatically make sense in a book!
The novel also gets bogged down with useless explanations, terrible descriptions (sometimes even contradictory!), and way too much 'going from point A to B or wherever aka I no longer care'. It all just felt like useless padding to me. Normally the saving grace would be either the plot or the characters. I got neither. The plot is goofy, it's silly and crazy but I got none of that in the novel. The writing just turns the goofyness into absurdity or idiocy if it isn't being dull. The characterization leaves much to be desired.
Snake and Raiden (when in their pov) just read like the same person. Both having leering male gazes makes it even worse. Having detailed descriptions of the women, and making their physical beauty the most important thing is just infuriatingly disgusting.
Take for example Emma, she's a genius and then we get a comment somewhere along the line of 'beautiful and smart'. It reads like the fact that she's brilliant is just an afterthought, which really undermines her strong points and makes Raiden look like a pig. But above all of it everyone either feels like crazy (and not in a good or fun way) or stupid. Like really stupid in a way that makes you want to scream and knock some sense into them. As a novelization of the game I never played, i'd reccommend you go play the game instead or watch a LP on youtube, it's bound to be a lot better than this.
As a stand alone book I wouldn't recommend it unless you get it for free and want to play spot the mistakes or how not to write. Everything about this book was just not good. Like, okay, I wasn't expecting it to be good, but I at least expected to kind of have fun reading it. But it wasn't even entertainingly bad, it was mostly just boring.
There's no depth, no emotion, no creativity, no enthusiasm, no connection, no subtlety, no artistry, no heart, and definitely no understanding of what made MGS2 good (and based on the writing style, it probably had no editing, either). It's just a rote repetition of the sequence of eve Everything about this book was just not good. Like, okay, I wasn't expecting it to be good, but I at least expected to kind of have fun reading it. But it wasn't even entertainingly bad, it was mostly just boring. There's no depth, no emotion, no creativity, no enthusiasm, no connection, no subtlety, no artistry, no heart, and definitely no understanding of what made MGS2 good (and based on the writing style, it probably had no editing, either). It's just a rote repetition of the sequence of events from the game.
This isn't a story, it's a GameFAQs walkthrough. Sons of Liberty suffers from the same problem of blind faith to the original source material as the first Metal Gear Solid novel.
Most of the dialogue is taken from the game line for line. There is also mention of 'hanging mode' and other video game kind of things that just don't belong outside of the video game context. I was really hoping that Benson would take some liberties with the story. There are several opportunities for using multiple character viewpoints or a third-person omniscient nar Sons of Liberty suffers from the same problem of blind faith to the original source material as the first Metal Gear Solid novel. Most of the dialogue is taken from the game line for line. There is also mention of 'hanging mode' and other video game kind of things that just don't belong outside of the video game context. I was really hoping that Benson would take some liberties with the story.
There are several opportunities for using multiple character viewpoints or a third-person omniscient narrator, but just like the game, the book follows Raiden. The inclusion of Snake Tales would have been nice too. This is one of the most polarizing entries in the MGS franchise. Some regard the game as a work of post-modern genius, others as an overwrought, over-dramatic case of sequel-itis. However you feel about the game, the book will not change your mind, and if you're not familiar with the game, you're not going to get any of the amazing visuals that at least made the game worth playing. If you're looking for an MGS2 refresher without replaying the game, this might be for you. Solid Snake to me is one of the greatest characters ever created.
The history between this character and I go back a long way, and although unfortunately his creator has announced that Guns Of The Patriots will be the very last story in the Metal Gear world, I hope that many more books are written with this loveable character included, for I believe he is the greatest of his genre. I especially like how the storyline includes some of the most creative villains, and how they all possess good reas Solid Snake to me is one of the greatest characters ever created. The history between this character and I go back a long way, and although unfortunately his creator has announced that Guns Of The Patriots will be the very last story in the Metal Gear world, I hope that many more books are written with this loveable character included, for I believe he is the greatest of his genre. I especially like how the storyline includes some of the most creative villains, and how they all possess good reasons as to why they are the way they are.
I laugh uncontrollably when the villains converse about a random cardboard box appearing here and there, and how they perceived it. Only a true Metal Gear fan could appreciate the cardboard box trick, and how it relates to Solid Snake.
I hope the Author of this book finishes the Metal Gear series in book form. It is literally a written walk-through of the game. No depth, not even a decent description of the characters' appearances. It is what it is: a relay of the game. I doubt that anyone who hasn't played the game can imagine even the slightest the intricate details of the facility and of Arsenal Gear. Thoughts: -The dialogue is so cringe-worthy.
It works in the game, but in text, it does not. I understand that the book is not written by the creator of the franchise, Hideo Kojima, and therefore has to It is literally a written walk-through of the game. No depth, not even a decent description of the characters' appearances. It is what it is: a relay of the game.
I doubt that anyone who hasn't played the game can imagine even the slightest the intricate details of the facility and of Arsenal Gear. Thoughts: -The dialogue is so cringe-worthy. It works in the game, but in text, it does not. I understand that the book is not written by the creator of the franchise, Hideo Kojima, and therefore has to adhere to Kojima's vision in order to avoid creating unsolicited or unintended canons, but come on.
Dialogue doesn't have to be written exactly as the game's. At least make the conversations realistic.I suggest that you view any YouTube play-through of this game to have a solid context of the setting's architecture. It's hard to appreciate Arsenal Gear's interior as the book did not describe specifically the 'cutting-edge technology' that the main antagonists love to boast so much. I couldn't even feel Raiden's or Snake's horror when the Metal Gear Rays have gone active.That whole Otacon scene is awwwwwwwkward.
As I've said, the writer literally relayed every aspect of the game. Overall, it's an easy read. The last few Codec conversations between Raiden and the Colonel are what hit me the most (and it's actually what I looked forward to), but I hope the writer could have elaborated the details of the story (that do not derail from intended plot) instead of transcribing the game word by word.
The entire book reads like a glorified game walkthrough, even going so far as taking skillset and move descriptions straight from the game into the pages. 'Hanging mode' being an obvious one, it only worsens as you progress through the book.
Rather than taking creative liberties to flesh out backstories, explaining what other characters were up to all this time (Snake), or generally making the book that much more enjoyable, Benson sticks to the game like super glue. It's as if he saw someone pla The entire book reads like a glorified game walkthrough, even going so far as taking skillset and move descriptions straight from the game into the pages. 'Hanging mode' being an obvious one, it only worsens as you progress through the book. Rather than taking creative liberties to flesh out backstories, explaining what other characters were up to all this time (Snake), or generally making the book that much more enjoyable, Benson sticks to the game like super glue. It's as if he saw someone play the game from start to finish, and penned down everything he saw.
The only exception is Raiden's mindset and thoughts, to clarify his emotions and actions. At least that's something. Most of Benson's recent bibliography details game novelizations, and it's plain obvious when reading them. Most of my reading is spent on science fiction, but I do like the occassional thriller or action novel.
Having recently read Benson's 'Zero Minus Ten', one of his James Bond novels, I can only say this Metal Gear Solid 2 adaptation is not so much a step backwards, but rather a full leap. I only mildly enjoyed ZMT, but it seems Benson's style of writing doesn't suit me. While ZMT was passable, this isn't.
It's far too simplistic and straight forward. I read somewhere that this MGS novelization was closely monitored by Kojima, as were the other ones.
If only Benson had the nerve to ask Kojima if he could expand on the original story. I bought this at a bargain price of €1,75, and I'm glad I did. All this book does is invoke flashbacks to my days playing MGS2, and the urge for me to revisit them, because reading this won't do.
I wanted to read Benson's Hitman novel, because I'm a fan of those games as well, but I think I'll have to pass on that. Very faithful adaptation but that's exactly what I don't like about it. It is line for line the video game.
I am a MGS fanatic and was looking for something with more substance (get it?) and wanted another side to the story that was different from what we had already seen. I liked the first book because it took some liberties (pun again) but this was just same old same old. If I had never played the video game then this would be five stars because of the wonderfully woven story Hideo Kojima orig Very faithful adaptation but that's exactly what I don't like about it. It is line for line the video game. I am a MGS fanatic and was looking for something with more substance (get it?) and wanted another side to the story that was different from what we had already seen. I liked the first book because it took some liberties (pun again) but this was just same old same old.
If I had never played the video game then this would be five stars because of the wonderfully woven story Hideo Kojima originally created.
. Author: Various. Publisher: Dark Horse Comics.
ISBN:. Category: Art. Page: 184. View: 3143 Celebrate one of the most influential and beloved video game franchises of all time with The Art of Metal Gear Solid V! Featuring hundreds of pieces of never-before-seen concept art from the game’s creators, this beautiful art book is a perfect addition to any gamer’s collection!.
The genre-defining stealth-game franchise reaches its groundbreaking conclusion!. Metal Gear Solid V sold over three million copies in the first week of its release!. Featuring art from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain!. The limited-edition package is enclosed in a tactical slipcase and contains an exclusive fine art print by superstar illustrator Ashley Wood!. Author: Ashley Wood.
Publisher: Idea & Design Works Llc. ISBN: 535. Category: Art. Page: 120. View: 2114 From gaming consoles to comic books, Metal Gear Solid has captured the imagination of millions of fans worldwide. And it's little wonder why. In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
Creating a 3D Point and Click Adventure. Author: Ryan Shah. Publisher: Kitatus Studios.
ISBN:. Category: Computers. Page: 310. View: 7015 Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book. Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications.
Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max.etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!. Author: Frank Rose. Publisher: W. Norton & Company.
ISBN: 039308079X. Category: Business & Economics. Page: 368. View: 9546 'A broad and deep look at how electronic media are changing storytelling. Completely fascinating.'
—Booklist, starred review Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will.
Frank Rose introduces us to the people who are reshaping media for a two-way world, changing how we play, how we communicate, and how we think. Sex and Sexuality in Video Games. Author: Matthew Wysocki,Evan W. Lauteria. Publisher: Bloomsbury Publishing USA.
ISBN:. Category: Games. Page: 256. View: 1892 The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences.
Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of 'Hot Coffee??
To the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games. Computer Animation and Effects. Author: Isaac V.
Kerlow. Publisher: John Wiley & Sons. ISBN: 360. Category: Architecture.
Page: 451. View: 9946 An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more.
Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |